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Don't forget that LFG
Games will be on Summer Hours starting July 4th.
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Day
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Hours
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Monday
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Closed
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Tuesday
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12 PM-12 AM
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Wednesday
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12 PM-12 AM
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Thursday
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12 PM-12 AM
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Friday
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12 PM-12 AM
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Saturday
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12 PM-12 AM
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Sunday
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12 PM-10 PM
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If We Have Customers Here, We Stay Open!
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Coming
Soon
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Enemy Territory Quake Wars is the ultimate online
strategic shooter. An objective driven, class-based first person shooter
set in the Quake Universe.
Enemy Territory offers players:
Two playable armies, each delivering a totally unique
gameplay experience with distinctive technology, abilities, weapons,
vehicles and structures.
Combat focused on key capture, construct and destroy
objectives, but open-ended to allow limitless strategy and improvised
missions and tactics.
Complete individual assignments and objectives to gain
experience and rank during single mission or in overarching capaigns of
three linked missions.
An array of land, sea, and air vehicles with multiple
combat positions including: driver, gunner, passenger and even commander.
Unlimited strategic options with deployable radar, fire
support and defense turrets.
Cutting edge technology, where stunning visuals, realistic
physics and optimized networking combine to deliver an unparalelled online
gaming experience.
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Dear
Glenn,
Welcome to the July 2007 Edition of the Looking for Group
Games Newsletter. You'll notice we've switched to a new format and we
hope you like it! If you have comments, please feel free to send us an
email at info@lfggames.com
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Learning from Games Camp Still Taking Enrollment
LFG
Games' Learning from
Games
Camp is still taking enrollment for the weeks of:
August
13th - August 17th
Enrollment
is limited to 10 participants per week so book now! Don't be left out.
Signup
for our Summer Learning From
Games
Camps. Space is limited so act fast! You can spend 5 days of your
summer holiday gaming and learning. We will teach you all about effective
team / squad building, what clans and guilds are all about, PvP and PvE
strategies and tactics, leadership, and a whole lot more! By using
popular PC based games, Learning From Games keeps your attention and
motivation, while LFG's innovative approach provides real-world education
in important real-life concepts.
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Pawns of the Game: The Current State of Games-Based Social
Science Research
In the United
States, and increasingly in Europe, games such as Doom or Quake
have garnered a disproportionate share of attention in the press, as they
have become pawns in a culture war waged by cultural conservatives. As
many gamers, critics, media scholars, and social researchers agree, this
discussion has been devoid of any serious study of games. For example, in
2001, U.S. Attorney General John Ashcroft cited the game Dope Wars as an
example of the "the culture of violence" that may have
contributed to a spate of recent deadly school shootings" (Reuters
News, April 4, 2001). How a simple, text-based game (based on a nearly 20
year old DOS game) that is downloaded over the Internet, played on Palm Pilots,
and features no graphical imagery is contributing to the increased
violence among teens, given the amount of violence in American culture is
questionable. As this example reveals, much of the rhetoric in this
culture work has much less to do with any real knowledge of games than
with fears about violence in American culture.
It is difficult
for many to make sense of this contentious and politicized cultural
debate because to date, there has been very little disciplined study of
gaming. Some social science researchers have compared "violent"
games like Doom to "non-violent" games like Myst or compared
the rates of aggressive and violent behavior between gamers and
non-gamers. Unfortunately, this research suffers from many problematic
conceptualizations: violent acts are removed from the narratives contexts
in which they are situated (Jenkins, 1998); researchers used invalid
comparison techniques, studying games from different genres that differ
along multiple variables -- such as comparing Myst, a slow-paced
puzzle adventure game to Castle Wolfenstein, a fast-paced 3D
action shooter (Anderson & Dill, 2000). These studies generally lack
any real-world evidence linking game-playing to acts of violence; they
ignore broad trends that that show inverse correlations between
game-playing and violent behavior; finally, they make wild logical leaps
in linking very constrained behaviors in laboratories to violent acts
where people really get hurt. Anderson and Dill (2000) found that players
who lost a round of Wolfenstein 3D "punished" opposing
players with a noise blast that lasted 6.81 seconds, compared to Myst
players, who blasted opponents for 6.65 seconds - a .16 second difference
(there was no difference between players who won their round of Castle Wolfenstein
and Myst players). To suggest that a .16-second increase in
duration of a noise blast is qualitatively the same as committing mass
murder is not only an illogical leap, but a disservice to the worthwhile
enterprise of studying what are the root causes of tragic events like
school shootings or youth violence. Fortunately, a handful of social
science researchers such as Jonathon Freedman (2001) and Jeanne Funk
(2001) have begun to call for more rigorous research and are taking a
much more disciplined look at the impact of gaming on people's lives.
Hopefully social science researchers will follow suit; as a generation of
game players move into academic positions, perhaps such poorly defined
research studies will be challenged and a more rigorous body of research
will evolve.
Kurt Squire is a PhD candidate in Instructional Systems
Technology at Indiana University, and is currently working as a research
manager at MIT on the Microsoft-MIT funded Games-to-Teach Project.
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The LFG After School Program
is a service for parents to provide a supervised environment from 3pm to
6pm on week nights where kids can come and do their homework, after which
they can play with their friends in LFG's Gaming Centre until their
parents' busy work day is done. The After School Program provides
a distraction-free room supervised by specially trained staff who can
assist your kids with their homework before being rewarded with time to
play their favorite computer games. The After School Program is available for a daily rate
of $25, or take advantage of our weekly discount rate of $100 or the
monthly program at only $375!
Help your kids become more successful
in school this fall. Contact Looking for Group Games
or phone (416) 840-5418 with your Name, Phone Number, Number of Children
and the Day(s) of the week you're interested in.
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LFG Games is
a cutting edge networked gaming centre located in Old Pickering Village.
We offer our customers an exciting atmosphere in which to meet friends,
play head-to-head against other people in LAN-based, Internet-based and
Massively Multiplayer games using the latest in custom built gaming PCs
with features beyond what most people get to experience in the
home. Whether your looking for a little excitement with your
favorite 1st person combat game online, or planning a full scale invasion
of your favorite fantasy world, we offer a safe, clean, monitored
environment for your gaming pleasure
We at LFG Games hope to see you all soon!
Glenn Corcoran
Looking for Group Games
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